What is it?
OffscreenGecko is a library for rendering HTML etc. content to offscreen buffers,
sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify
embedding of Gecko into environments were its output is needed as pixel data,
such as 3D engines.
To get an idea what OffscreenGecko can do and how to use it look at the
and API documentation.
There are building instructions for Win32
and building instructions for Linux.
Where can I get it?
Anything interesting - source code and prebuilt binaries - can currently be found at the
SourceForge project page.
If you go for the &lquot;SDK&rquot; make sure to have a look at the contained documentation.